I learned a lot from reviewing the presentation by Jess James Garrett about the elements of user experience. He relays the information in a very concise and structured manner that makes it easy to digest. Furthermore, the way he unveils each layer and places them on a spectrum from abstract to concrete stuck out to me because I’ve never considered these elements connected in that fashion. However the concept of dividing each component into ‘product as technology’ and ‘product as information’ is not new to me since I’ve learned at least from a computer science point of view that websites are composed of a front-end interface and an equally important back-end that controls the function and the look. Yet, this presentation as a whole successfully illustrates the amount of detail that goes behind what the general public sees.
Afterwards, I used Garrett’s presentation as well as Schneiderman’s “Eight Golden Rules of Interface Design” to analyze Bissel and Loyer’s projects. To reiterate, Garrett’s definition of user experience design is, “the design of anything with human experience as an explicit outcome and human engagement as an explicit goal.” Although ‘The Knotted Line’ had a very interactive experience for the user, which accomplishes the first half of the definition, I felt like I quickly lost my interest in the interface because of how difficult it was to navigate the line and get to the informational dots hidden behind it. What actually kept my engagement from wavering was reading other people’s answers to the changing questions along the bottom of the screen. On the other hand, ‘Freedom’s Ring’ was a beautiful compilation of Martin Luther King Jr.’s iconic “I Have a Dream” speech. It not only dissected the speech into comprehensive snippets that linked to outside sources, but also displayed background images which flowed across the screen and brought the speech to life. In this sense, the site required minimal user interaction, but did a better job in keeping me engaged for a longer period of time than the previous project.
Personally, this past week marked the subtle end of my research work for my professor and Shneiderman’s article allowed me to reflect on what I’ve learned in terms of asking the right questions to create the best way to display information for optimal user experience and to analyze a program’s interface that would facilitate both components. I feel like there are definitely more things to consider outside of the eight rules such as graphical implications and placements of certain functions, knowing who the audience is, and clearly conveying the intent of the project, which Garrett briefly describes as the ‘product’s personality.’ After working on the VSim project for over a year, I can proudly say that the prototype manages to accomplish many of those elements. And even though I wasn’t part of the decision-making process in designing the interface, the program had allowed me to compile a large amount of data in an efficient way, albeit an occasional bug or two, while presenting them using a relatively new method. Being able to critically analyze the software from the perspective of a user while having insight on why certain decisions were made, gave me a better appreciation for the amount of effort and consideration it takes to develop a piece of software.










