Our reading regarding Virtual Reality was pretty specifically focused on historical simulation modeling, but I found that a lot of articles about VR technology did not discuss that particular usage as significantly as they did utilizations in science and gaming. However, The Telegraph published an article by Monty Munford that explores the idea that virtual reality, so often depicted as exact and utilitarian, can be a manifestation of empathy.
The examples provided in the article, such as using Oculus Rift to comfort the terminally ill or pairing Virtual Reality with a social justice campaign to improve “understanding,” might not be exactly what digital humanities scholars have in mind when they consider how to employ VR technology. Instead, Virtual Reality refers to reconstructions of three-dimensional reconstructions of artifacts and virtual renderings of ancient locations. Most projects that employ Virtual Reality could be interesting outside of academia, but like Snyder mentions in “Virtual Reality for Humanities Scholarship,” the average person might not find them as impressive as scholars do because they are exposed to similar effects in media and are not familiar with the subject of the project.
However, I found the author’s argument about how Virtual Reality can be used to bring humanistic concepts to a wider population interesting, if at times questionable. The article seems to be inspired by very specific, individual instances of VR use rather than by a trend with a lot of potential. Additionally, the author seems to overestimate how “real” Virtual Reality can truly be. When discussing the practical application of Virtual Reality for empathetic purposes, he writes that “the ability to be taken to other parts of the world to ‘feel’ what it is really like to be afflicted with Ebola or cowering under fire in Syria will be a very powerful experience and one that is likely to lead to more understanding. It will certainly have more topical impact that re-recording a song about African that was relevant in 1984, but is now almost offensive in patronizing the people that well-meaning pop stars are trying to help. A few sessions for these singers strapped to a VR headset and a real African experience would certainly improve their lyricism, if not their attitude.” I definitely think employing Virtual Reality in order to bring attention to social issues is an innovative idea, but the experience that is created for the user through Virtual Reality technology is still someone’s perception of reality and should not be confused with reality itself.