I had the pleasure of having Diane Favro as my professor for History of Architecture and Urban Design 10A last winter quarter. She incorporated both her work and her student’s work with 3D modeling of ancient architectural sites throughout the course to help explain the design and function of each place. I think having these models to learn from as a student made it easier to understand the purpose and function of these ancient sites and visualize how the people of the time would actually live in them. For example, I still remember her digital model of Karnak, an ancient Egyptian temple and holy site. She was able to visually walk us through the temple and explain the significance of each room, right down to the details of the carvings on the wall. When we went online to explore this model ourselves, we could explore the changes that occurred to the structural site as time passed. In addition to using 3D modeling in lectures, we had a series of projects to complete throughout the quarter that introduced us to geographic and 3D modeling of our own. One of the projects required us to use one of UCLA’s 3D visualizations of Pompeii to create a walk-through narrative of a citizen’s last day before the eruption of Mount Vesuvius. Having my story actually move through the city added an entirely new dimension to my project that I have never been able to achieve before. When I visited Italy this past summer, I was lucky to have the chance to visit Pompeii and easily navigate the same route I had plotted in my project, seeing the ruins that the setting of my story became in real life. It was also fascinating having the knowledge of what the actual Pompeii structures probably looked like before the eruption, then looking at the ruins themselves and imagining them with this image in mind.
Having this first-hand experience with 3D modeling has shown me how it can not only enhance Digital Humanities projects, but help one understand and remember the material in a much simpler way. 3D modeling opens doors to new questions that could not have been asked before by giving the viewer a new perspective of an ancient site or object. We can receive a better picture of what a person’s life was like in these ancient civilizations As Favro says, “If a picture is worth a thousand words, an interactive 3D simulation is worth tens of thousands.”